AI Insights · Timothy · October 2021
Top 5 Miner Games on iOS in Switzerland Q3 2021
In Q3 2021, the top miner games on iOS in Switzerland saw varied performance in weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In Q3 2021, the top miner games on the iOS platform in Switzerland experienced diverse trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower offers valuable insights into the performance of these games.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH saw its weekly revenue peak at approximately $3.3K in early September. Downloads fluctuated throughout the quarter, reaching a high of 1.1K in the last week of September. The game maintained a strong presence in active users, increasing from around 16.3K at the beginning of July to approximately 20K by the end of September.
Stone Miner, published by ZPLAY (HK) TECHNOLOGY CO., LIMITED, demonstrated impressive growth. Weekly downloads surged from 584 in mid-September to over 4.3K by the end of the month. Correspondingly, weekly active users rose significantly, peaking at approximately 6.7K. Revenue also saw an upward trend, reaching $332 by the last week of September.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd had a more variable performance. Weekly revenue fluctuated, peaking at $952 in the last week of September. Downloads were inconsistent, with a notable spike to 677 in late August but dropping to just 2 by the end of September. Active users followed a similar pattern, peaking at 1.4K in late August and then gradually declining to 646 by the end of the quarter.
Coal Mining Inc. by Lion Studios showed a gradual increase in weekly downloads, starting from just 6 in late August and reaching over 1K by the end of September. Active users also rose, peaking at 936 towards the end of the quarter. Revenue followed an upward trend, reaching $385 in the last week of September.
Mine Rescue: Miner Tycoon Game from Carry1st had a mixed quarter. Weekly revenue remained relatively low, peaking at $202 in late August. Downloads were inconsistent, with a high of 327 in early July but falling to 38 by the end of September. Active users showed a similar trend, peaking at 316 in mid-July and then declining to 109 by the end of the quarter.
These insights, provided by Sensor Tower, reflect the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.